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Oasis Ruins - Interior
initial state before reactivating the water features

initial state before reactivating the water features

3/4 layout and basic gameplay outline

3/4 layout and basic gameplay outline

final state afer reactivating the water features

final state afer reactivating the water features

thumbnail exploration - I didn't start with a clear idea for what I wanted the interior ruins to look like, so I explored how plants, water, and light might exist in the space

thumbnail exploration - I didn't start with a clear idea for what I wanted the interior ruins to look like, so I explored how plants, water, and light might exist in the space

further exploration once I had decided I wanted the interior to have a very large water feature

further exploration once I had decided I wanted the interior to have a very large water feature

refined sketches exploring the layout and deterioration of the space

refined sketches exploring the layout and deterioration of the space

color roughs for both states

color roughs for both states

Oasis Ruins - Interior

The interior half of an environment design project inspired by Horizon Zero Dawn. After playing the game recently, I wanted to explore synergy between the "old-world" and the new. I settled on a village formed around an oasis created from the ruins of an old research lab deep in the deserts of northern Africa.
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With the ruins being the source of water for the oasis, I needed a reason for the excess water. Since I imagined that the lab was remote and staff would stay there for an extended time, there would need to be reliable access to water from a groundwater pump or aquifer tap. And if you already have that, what better way to distract from the fact that you're stuck in the desert than having large water features in the living area! After centuries of abandonment and deterioration, the water escaped its confines and leaked out of the facilities vents, creating an oasis. When the player arrives, they discover that something recently triggered the water system's emergency shutdown, which they must override to revive the oasis.
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I worked on this project as part of a course offered by The Workshop Academy. A huge thank you to Mark Castanon for teaching the class and for all the guidance and feedback provided throughout the course!

More artwork